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small (V8) optimization
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# colorPicker and colors
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# colorPicker and colors
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An advanced, fast but small **javaScript** (only, framework independent) **color picker** (or color chooser for desktop use) that uses only one javaScript (.js) file (no extra HTML, CSS, images, etc... on IE9+ and internet browsers).<br />ColorPicker works in all browsers incl. IE6+ (an extra CSS has to be made to make it work in IE6 though and some additional setTimeout tricks to make it work in IE5.5)<br />
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An advanced, fast but small (46.9KB, 19.9KB gZip) **javaScript** (only, framework independent) **color picker** (or color chooser for desktop use) that uses only one javaScript (.js) file (no extra HTML, CSS, images, etc... on IE9+ and internet browsers).<br />ColorPicker works in all browsers incl. IE6+ (an extra CSS has to be made to make it work in IE6 though and some additional setTimeout tricks to make it work in IE5.5)<br />
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**colorPicker.js** uses **colors.js**, a small but comprehensive tool for color conversions / calculations (WCAG 2.0, contrast, color difference, layer mix, etc.)...
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**colorPicker.js** uses **colors.js**, a small but comprehensive tool for color conversions / calculations (WCAG 2.0, contrast, color difference, layer mix, etc.)...
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With **colors.js** (~8.7k or way smaller if other color spaces and complex calculations are taken out...) you can also build your own simpler and / or smaller color pickers quite easy as demonstrated on the [demo page](http://dematte.at/cpn).<br />
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With **colors.js** (~8.7k or way smaller if other color spaces and complex calculations are taken out...) you can also build your own simpler and / or smaller color pickers quite easy as demonstrated on the [demo page](http://dematte.at/cpn).<br />
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@ -64,7 +64,7 @@ var myColorPicker = new ColorPicker({
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grey: ..., // see Colors...
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grey: ..., // see Colors...
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luminance: ..., // see Colors...
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luminance: ..., // see Colors...
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devPicker: false // uses existing HTML instead of internal template for developing
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devPicker: false // uses existing HTML instead of internal template for developing
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renderCallback: // function(colors, mode){}, // callback on after rendering (for further rendering outside colorPicker)
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renderCallback: function(colors, mode){}, // callback on after rendering (for further rendering outside colorPicker)
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actionCallback: function(e, action){}, // callback on any action within colorPicker (buttons, sliders, ...)
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actionCallback: function(e, action){}, // callback on any action within colorPicker (buttons, sliders, ...)
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convertCallback: function(colors, type){}, // see Colors...
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convertCallback: function(colors, type){}, // see Colors...
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});
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});
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@ -76,7 +76,7 @@ After initializing Color or ColorPicker you'll get a clean but rhich model of th
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```javascript
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```javascript
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myColors: {
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myColors: {
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colors: { all kinds of color values... see late},
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colors: { all kinds of color values... see later},
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options: { all the options you set or that are set as default... },
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options: { all the options you set or that are set as default... },
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__proto__: { // all methods Color uses
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__proto__: { // all methods Color uses
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setColor: function(newCol, type, alpha) {},
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setColor: function(newCol, type, alpha) {},
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@ -1142,18 +1142,30 @@
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return newColor;
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return newColor;
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}
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}
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function color2string(color, type) {
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// function color2string(color, type) {
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var out = [],
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// var out = [],
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n = 0;
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// n = 0;
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type = type || 'rgb';
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// type = type || 'rgb';
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while (type[n] || type.charAt(n)) { // IE7
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// while (type.charAt(n)) { // IE7 // V8 type[n] ||
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out.push(color[type[n] || type.charAt(n)]);
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// out.push(color[type.charAt(n)]);
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n++;
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// n++;
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// }
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// return type + '(' + out.join(', ') + ')';
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// }
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function color2string(color, type) { // ~2 x faster on V8
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var out = '',
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t = (type || 'rgb').split(''),
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n = t.length;
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for ( ; n--; ) {
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out = ', ' + color[t[n]] + out;
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}
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}
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return type + '(' + out.join(', ') + ')';
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return (type || 'rgb') + '(' + out.substr(2) + ')';
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}
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}
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function limitValue(value, min, max) {
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function limitValue(value, min, max) {
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// return Math.max(min, Math.min(max, value)); // faster??
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// return Math.max(min, Math.min(max, value)); // faster??
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return (value > max ? max : value < min ? min : value);
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return (value > max ? max : value < min ? min : value);
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