Add OSM Liberty Topo to readme
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@ -27,8 +27,8 @@ Another option is to create your own vector tiles with [OpenMapTiles](https://gi
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body { margin:0; padding:0; }
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body { margin:0; padding:0; }
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#map { position:absolute; top:0; bottom:0; width:100%; }
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#map { position:absolute; top:0; bottom:0; width:100%; }
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</style>
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</style>
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<script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.0.0/mapbox-gl.js'></script>
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<script src='https://api.mapbox.com/mapbox-gl-js/v1.6.1/mapbox-gl.js'></script>
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<link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.0.0/mapbox-gl.css' rel='stylesheet' />
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<link href='https://api.mapbox.com/mapbox-gl-js/v1.6.1/mapbox-gl.css' rel='stylesheet' />
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</head>
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</head>
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<body>
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<body>
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<div id='map'></div>
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<div id='map'></div>
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@ -110,3 +110,7 @@ These are the SVGs for road shields, the dot used for city and town layers and t
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5. Install [spritezero-cli](https://github.com/mapbox/spritezero-cli): `npm install -g @mapbox/spritezero-cli`
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5. Install [spritezero-cli](https://github.com/mapbox/spritezero-cli): `npm install -g @mapbox/spritezero-cli`
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6. Generate the low resolution sprite: `spritezero osm-liberty ./svgs/`
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6. Generate the low resolution sprite: `spritezero osm-liberty ./svgs/`
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7. Generate the high resolution sprite: `spritezero --retina osm-liberty@2x ./svgs/`
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7. Generate the high resolution sprite: `spritezero --retina osm-liberty@2x ./svgs/`
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## Have a look at ...
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- [OSM Liberty Topo](https://github.com/nst-guide/osm-liberty-topo) - a topographic fork of OSM Liberty
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