Reduce frequency of map place updates
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5c8e39543e
commit
739c277f67
@ -6,6 +6,7 @@
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var gotfirstfix = false;
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var lastMapUpdateTimestamp = 0;
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var playerPosition = {
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coords: {
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@ -29,15 +30,31 @@ if (gamemaptype == "leaflet") {
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var map = mapboxMap();
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}
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// Make sure map places are refreshed even when location isn't
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var mapRefreshInterval = setInterval(function () {
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if (gotfirstfix) {
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var currentTimestamp = Math.floor(Date.now() / 1000);
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if (lastMapUpdateTimestamp < (currentTimestamp - 10)) {
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updatePlaceLayer(playerPosition.coords.latitude, playerPosition.coords.longitude);
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lastMapUpdateTimestamp = currentTimestamp;
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}
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}
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}, 30 * 1000);
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watchLocation(function (position) {
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playerPosition = position;
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if (gotfirstfix) {
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setMapLocation(position.coords.latitude, position.coords.longitude);
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updatePlaceLayer(position.coords.latitude, position.coords.longitude);
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// Don't refresh map at an interval less than ten seconds
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var currentTimestamp = Math.floor(Date.now() / 1000);
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if (lastMapUpdateTimestamp < (currentTimestamp - 10)) {
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updatePlaceLayer(position.coords.latitude, position.coords.longitude);
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lastMapUpdateTimestamp = currentTimestamp;
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}
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} else {
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animateMapIn(position.coords.latitude, position.coords.longitude, 16, position.coords.heading);
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gotfirstfix = true;
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}
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playerPosition = position;
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}, function (error) {
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geoerrorcount++;
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console.log("Geolocation error #" + geoerrorcount + ": ", error);
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@ -65,7 +82,7 @@ function updatePlaceLayer(latitude, longitude) {
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callAPI("nearbyplaces", {
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latitude: latitude,
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longitude: longitude,
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radius: 1
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radius: 2
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}, function (data) {
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map.updatePlaceLayer(data);
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});
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