122 lines
5.2 KiB
JavaScript
122 lines
5.2 KiB
JavaScript
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/*
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*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*
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*/
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var exec = require('cordova/exec');
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/**
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* Provides access to the vibration mechanism on the device.
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*/
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module.exports = {
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/**
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* Vibrates the device for a given amount of time or for a given pattern or immediately cancels any ongoing vibrations (depending on the parameter).
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*
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* @param {Integer} param The number of milliseconds to vibrate (if 0, cancels vibration)
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*
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*
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* @param {Array of Integer} param Pattern with which to vibrate the device.
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* Pass in an array of integers that
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* are the durations for which to
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* turn on or off the vibrator in
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* milliseconds. The FIRST value
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* indicates the
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* number of milliseconds for which
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* to keep the vibrator ON before
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* turning it off. The NEXT value indicates the
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* number of milliseconds for which
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* to keep the vibrator OFF before
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* turning it on. Subsequent values
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* alternate between durations in
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* milliseconds to turn the vibrator
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* off or to turn the vibrator on.
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* (if empty, cancels vibration)
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*/
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vibrate: function(param) {
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/* Aligning with w3c spec */
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//vibrate
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if ((typeof param == 'number') && param !== 0)
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exec(null, null, "Vibration", "vibrate", [param]);
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//vibrate with array ( i.e. vibrate([3000]) )
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else if ((typeof param == 'object') && param.length == 1)
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{
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//cancel if vibrate([0])
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if (param[0] === 0)
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exec(null, null, "Vibration", "cancelVibration", []);
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//else vibrate
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else
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exec(null, null, "Vibration", "vibrate", [param[0]]);
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}
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//vibrate with a pattern
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else if ((typeof param == 'object') && param.length > 1)
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{
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var repeat = -1; //no repeat
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exec(null, null, "Vibration", "vibrateWithPattern", [param, repeat]);
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}
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//cancel vibration (param = 0 or [])
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else
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exec(null, null, "Vibration", "cancelVibration", []);
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return true;
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},
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/**
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* Vibrates the device with a given pattern.
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*
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* @param {Array of Integer} pattern Pattern with which to vibrate the device.
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* Pass in an array of integers that
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* are the durations for which to
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* turn on or off the vibrator in
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* milliseconds. The first value
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* indicates the number of milliseconds
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* to wait before turning the vibrator
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* on. The next value indicates the
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* number of milliseconds for which
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* to keep the vibrator on before
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* turning it off. Subsequent values
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* alternate between durations in
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* milliseconds to turn the vibrator
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* off or to turn the vibrator on.
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*
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* @param {Integer} repeat Optional index into the pattern array at which
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* to start repeating (will repeat until canceled),
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* or -1 for no repetition (default).
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*/
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vibrateWithPattern: function(pattern, repeat) {
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repeat = (typeof repeat !== "undefined") ? repeat : -1;
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pattern.unshift(0); //add a 0 at beginning for backwards compatibility from w3c spec
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exec(null, null, "Vibration", "vibrateWithPattern", [pattern, repeat]);
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},
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/**
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* Immediately cancels any currently running vibration.
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*/
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cancelVibration: function() {
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exec(null, null, "Vibration", "cancelVibration", []);
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}
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};
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